Designing physical artefacts from computational simulations and building computational simulations of physical systems
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Designing for the 21st century often necessitates high-level knowledge or use of computational systems. Such systems are increasingly being used to model and simulate the world in which we live from the physical right through to the social. In contemporary art and design practice computational systems are frequently embedded in products that have a physical presence in the real world.

However, even though design is increasingly dominated by computation, it is not clear that the relationship between these previously disparate disciplines is fully understood or exploited. In this cluster, therefore, we are interested in exploring this relationship and encourage visitors to the website and members of the cluster to send in, and answer questions relating to this area

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