Designing physical artefacts from computational simulations and building computational simulations of physical systems
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Design Challenge 3

The Aesthetics of Cellular Automata and Mobile Agents Built Configurations :
posted by Andrew Adamatzky 

Summary

During the Workshop we aim to undertake an exhaustive search of simple CA
and mobile agents rules to select rules that generate configurations appealing in
a tasteful way, e.g. being sexy, cool or freaky but never dull.

This will provide insights into how we might use particular CA models for various purposes in design.

We have several criteria to detect computational universality of cellular-automata, as well as any other dynamics system in physics, chemistry and biology, see  (Adamatzky A. Computing in Nonlinear Media and Automata Collectives, IoP  Publishing, 2001). However, we have not done similar work when concerned with aesthetics.

is there any criterion of the aesthetic?

If computation emerges  together with some emotional response can beautiful be logically universal?

Can ugly or dull be functionally complete?

During these questions we aim to investigate some of these issues/ and have a clearer understanding of the aesthetic of CA and therefore how that might be exploited in both art and design