Designing physical artefacts from computational simulations and building computational simulations of physical systems
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Design Challenge 4

Designing Real Time Reactive Environments :
posted by Jon McCormack

Summary

This design challenge is to explore the possibilities for real-time interaction with
artificial life worlds. Agents in the virtual world should be able to sense and react to the flow of image information fed into their environment. This raises some open possibilities regarding how, what and why.

How can we design the system to explore the aesthetics of  interaction between the virtual and the real world?

Any artificial system already has some pre-set visual and physical aesthetic
constraints (use of translucent screens; image, figure and camera placement,
and so on). What effect will the aesthetics have on the way people approach
and react to the system?

How does the presence and movement of people with the space  effect the virtual environment? 

These design issues lead to questions regarding the properties and construction of
agents and their environment. For example

• What agent sensors are appropriate?
• What agent actions are appropriate?
• What is the ‘physics’ of the virtual universe and how does this relate to
the real space?
• How does camera data translate into this virtual physics?
• What learning and evolutionary schemes are appropriate for real-time
learning and evolution in such a system?
• What kind of agent behaviours and human interactions should we
expect to judge the above choices successful?