 |
|
 |
SummaryDesigning for the 21st century often necessitates high-level knowledge or use of computational systems. Such systems are increasingly being used to model and simulate the world in which we live from the physical right through to the social. In contemporary art and design practice these computational systems are frequently embedded in products that have a physical presence in the real world. However, even though design is increasingly dominated by computation, it is not clear that the relationship between these previously disparate disciplines is fully understood or exploited. In this project, therefore, we are interested in exploring questions including the following. How do we perceive and relate to the computational in the physical world? What does it mean to simulate the real world in a computational environment? How can we best explore and subsequently evaluate new modes of design thinking arising from the work of inter-disciplinary teams from art, design, science and engineering? What is the difference between the mechanical and computational, between the physical and the virtual? What properties of a computational system change as we move from a closed, discrete world (i.e. the cellular automata (CA) model), to an open continuous one (the multi-agent system (MAS) model)? How can we harness emergent properties of distributed systems in design? And, finally, what models can we use to enable interdisciplinary teams to work together more productively?
|
 |
|